Backlog Battle Report (20th Nov 2017)

I know it’s late and it’s not the 20th anymore, hush. Still counts for that day. Anyway, it’s been a long week (but overall a good one), and it significantly impacted the variety in my games played throughout. Let’s jump right in and you’ll see what I mean.

.hack//G.U.: Last Recode (Vol 1) (PS4)

Not too much progress on this front, but this remains one of my go to games of the past week when I want to wind down. I’m still not entirely sure why this game has drawn me in so much, but it’s comfortable enough to pick up chip away at a couple of dungeons or story events.

At the moment, the plot has me grinding Arena battles a little bit. Since I was mostly just going through the story missions where possible, I took this opportunity to have a breather and go grinding for a while. A few dungeons later and I should be good to proceed smoothly for a while to come.

Curious to see how the story of this will pan out, not just in this one game but in all four of them. Mostly, I’m just curious to see how they’ll handle the transition from volume 1 to volume 2, how much has changed and improved, and so on. That’ll be especially curious once I reach volume 4, since that’s completely new. How much will have changed given the 15 years of game design improvements in that time?

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Backlog Battle Report (18th Sept 2017)

This week saw very little in the way of console activity, instead seeing long stretches of me glued to my 3DS or else tinkering with settings on my PC to get specific old games working. Monster Hunter Stories, Witcher 3 and Yakuza Kiwami are all surprisingly absent from this week’s report, but that’s almost certain to change in the coming days. I’ve also got the new Prey, the first Warhammer Total War, and a number of recent RPGs I never played through properly on my agenda. Let’s go through it, shall we?

Pokemon Shuffle (3DS) — A puzzling time filler

Match 3 games have been a guilty pleasure of mine forever, usually filling the void when I wasn’t regularly playing Tetris. It’s a simple and addictive concept, though some games take the concept and run with it in interesting ways. Puzzle Quest turned it into an RPG, 10000000 and its sequel You Must Build A Boat merged the genre with endless runners, and HuniePop had dating sim aspects.

Pokemon Shuffle does none of these things, really. The idea is that you have a limited number of turns to inflict damage on the target Pokemon, then get a chance to catch them. You can level up the Pokemon caught through these puzzle battles and make them stronger. It’s RPG-esque, but it’s pretty basic. Still, it’s an addictive way to fill in time when in game queues or some other situation.

It’s also free to play, meaning small time brackets are the only ones you’ll get anyway without tossing money at Nintendo. I have other products to give money to however, so for now it’s just something to do.

Continue reading “Backlog Battle Report (18th Sept 2017)”