Backlog Battle Report (30th Oct 2017)

This week’s update brought to you by the DOOM 2016 soundtrack, which I am very much feeling the urge to play some more of after I’m done writing this. It doesn’t feature on the list this week, but don’t expect that to remain true for much longer. In addition to this post, I’ve done enough gaming to provide all the material I need for at least two or more reviews plus a Right Click to Zoom (at last), so I’m hoping to have some or all of that up soon. We’ll see!

Borderlands 2 (PC) — Co-op Siren song

Wasn’t planning on playing more of this due to scheduling, but one of the Discord chats I frequent has started having a game or two of this going fairly regularly. It doesn’t take long to put out feelers and then get a couple of people teaming up to go shoot some things, and that’s basically what happened to me this week. Unplanned, just decided to jump in with a couple of friends offering.

Since I’m still saving my Psycho save for the planned four man group, I picked up the next best thing I had, which turned out to be a level 14-ish Siren that I hadn’t played since 2013 or thereabouts. I had no idea what weapons I’d picked up or what skill points I’d invested, but it didn’t matter; just jumped in, figured it out on the fly, and shot some bad guys. We played that for a couple of hours and had a grand old time, during which I managed to be useful despite the level disparity just for the Siren’s ability to take a dangerous enemy out of the fight for a few seconds.

Of course, a stupid amount of poison and fire damage over time certainly helped matters, but the crowd control was the real selling point I’d wager.

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Backlog Battle Report (16th Oct 2017)

Proving once more that I am fickle and need to work harder on maintaining a schedule, here is Monday’s post ahead of the late Right Click to Zoom article. It’s coming soon, really. Also proving my lack of attention span is another slew of newly started games and not a lot of continuation on previous stuff. Well, at least I’ve got some things to say.

Final Fantasy 14 (PC) — Patched up

As I said last week, the major 4.1 update for Final Fantasy 14 dropped a few days ago and I jumped right back into it. What surprises me the most about this, however, is that I actually haven’t played much of it all despite expectations.

This is nothing to do with the lack of content, or lack of options and new things to do. That’s all there, with a new bunch of side content, further expansion on the Stormblood plot, a new four man dungeon, a new high difficulty trial, and a new raid that heavily ties Final Fantasy 12 and Tactics together into an interesting worldbuilding exercise. What I’ve played of it is all very well done and genuinely pretty high quality. The precursor quests to that raid had me geeking out pretty hard, and it was a joy to go through.

Thing is, I’ve still only done the precursors. The actual raid? Haven’t jumped into yet. The new main quest? That jumps into the new dungeon fairly quickly, and that’s where I’ve stopped. At the moment, I’m in no particular hurry to jump into the group content without a group to play with, and I have no real desire to queue up with random people. And even if I did have that desire, I don’t have the item level required; I played so little after reaching the level cap on both my characters that I didn’t spend much time gearing them up, so I’d have to do that for a couple of runs before I could tackle the new stuff.

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