Backlog Battle Report (20th Nov 2017)

I know it’s late and it’s not the 20th anymore, hush. Still counts for that day. Anyway, it’s been a long week (but overall a good one), and it significantly impacted the variety in my games played throughout. Let’s jump right in and you’ll see what I mean.

.hack//G.U.: Last Recode (Vol 1) (PS4)

Not too much progress on this front, but this remains one of my go to games of the past week when I want to wind down. I’m still not entirely sure why this game has drawn me in so much, but it’s comfortable enough to pick up chip away at a couple of dungeons or story events.

At the moment, the plot has me grinding Arena battles a little bit. Since I was mostly just going through the story missions where possible, I took this opportunity to have a breather and go grinding for a while. A few dungeons later and I should be good to proceed smoothly for a while to come.

Curious to see how the story of this will pan out, not just in this one game but in all four of them. Mostly, I’m just curious to see how they’ll handle the transition from volume 1 to volume 2, how much has changed and improved, and so on. That’ll be especially curious once I reach volume 4, since that’s completely new. How much will have changed given the 15 years of game design improvements in that time?

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Backlog Battle Report (13th Nov 2017)

Was hoping to have my first Switch Indie Review article up by this point, as the draft is online and ready to go, just needs editor approval. As such, I can’t link it here, so I’ll be omitting the game in question (Sparkle 2 EVO for Switch) from the list. Most of my thoughts on the game were in last week’s post anyway. So here’s what I’ve been up to this week.

The Elder Scrolls Online (PC) — Notable only by its absence

After having been my go-to game for just winding down and exploring or questing, this week saw practically no playing of ESO at all. I did maybe a quest or two and logged in to do crafting daily quests as well as keep researching rolling, but that’s about it. Haven’t completely lost interest, but with no sign of friends coming to rejoin me anytime soon, I’m starting to feel the loneliness. That and I’ve been busy with other games (as this report will show), so it’s largely just on the backburner for the time being.

I do want to go through and finish off the Morrowind quests again soon though, so perhaps in the coming days.

Battle Chasers: Nightwar (PC)

In an effort to keep from falling too behind on the variety of games that I put down for something new and never return to, I resumed playing Battle Chasers for a little bit. Progressed through about half of the second dungeon before I had to stop, and didn’t get back to it just yet. Still, it’s on my mind and I’m going to resume in between the cavalcade of Switch and PS4 games on the horizon.

As well as being as gorgeous as it was the last time I commented on it, I do still quite enjoy the battle system and the amount of options it presents. The overdrive system is an excellent touch, providing temporary disposable mana so that you can keep using your abilities throughout a whole dungeon. Biggest issue with that is that things die far too quickly to get much use or strategy from it, even bosses… and if they¬†don’t die fast enough, odds are that I will, since the damage count goes both ways.

Hopefully the story will start picking up soon, too. There’s a few interesting snippets but at the moment, that aspect isn’t particularly grabbing me.

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Backlog Battle Report (30th Oct 2017)

This week’s update brought to you by the DOOM 2016 soundtrack, which I am very much feeling the urge to play some more of after I’m done writing this. It doesn’t feature on the list this week, but don’t expect that to remain true for much longer. In addition to this post, I’ve done enough gaming to provide all the material I need for at least two or more reviews plus a Right Click to Zoom (at last), so I’m hoping to have some or all of that up soon. We’ll see!

Borderlands 2 (PC) —¬†Co-op Siren song

Wasn’t planning on playing more of this due to scheduling, but one of the Discord chats I frequent has started having a game or two of this going fairly regularly. It doesn’t take long to put out feelers and then get a couple of people teaming up to go shoot some things, and that’s basically what happened to me this week. Unplanned, just decided to jump in with a couple of friends offering.

Since I’m still saving my Psycho save for the planned four man group, I picked up the next best thing I had, which turned out to be a level 14-ish Siren that I hadn’t played since 2013 or thereabouts. I had no idea what weapons I’d picked up or what skill points I’d invested, but it didn’t matter; just jumped in, figured it out on the fly, and shot some bad guys. We played that for a couple of hours and had a grand old time, during which I managed to be useful despite the level disparity just for the Siren’s ability to take a dangerous enemy out of the fight for a few seconds.

Of course, a stupid amount of poison and fire damage over time certainly helped matters, but the crowd control was the real selling point I’d wager.

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Backlog Battle Report (23rd Oct 2017)

As said in the scheduling update, these weekly reports won’t be going anywhere, but Right Click to Zoom is going to be unscheduled for a while and just be posted as I write them. I’ll have things to talk about soon, but in the meantime here’s my gaming for the week.

Elder Scrolls Online (PC) — Morrowind!

There was a lot of playtime in ESO this week. Most notably, I pushed ahead with my Templar all the way to the level cap of 50, unlocking the Champion Point system that allows me to keep gaining in power with experience past the maximum. It’s an interesting system; I continue earning experience for everything and it just goes into this pool instead, which upon reaching thresholds lets me apply points into different trees for incremental bonuses. The bonuses aren’t massive, but they also aren’t clearly better than each other, so they let me focus each character in more specific ways.

What’s really nice about the system is that the points are unlocked for every character in my account and can be spent for them as I wish also. As such, I’m not forced to stick with just the one character, meaning I’ll probably play around with the other classes and level those up now that the mad dash to the end is completed.

Nonetheless, my Templar will still probably get a lot of attention and playtime with all the content I still have to do. I’ve finished the Fighters and Mages Guild questlines, completed all the major plot threads for the Aldmeri Dominion, and am on the final step of the main quest (that being invading the realm of Coldharbor). I’ve also gone and picked up a lot of the additional content with the game, meaning I’ve started playing the Dark Brotherhood stuff in addition to the Thieves Guild dalliances I had previously.

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