Among the many strong titles of 2017 vying for a gamer’s time, there’s always the allure of the persistent games from yesteryear further muddying that choice. It’s not even a case of going and cleaning your backlog of The Witcher 3; I’m referring to the multiplayer games that remain a constant time sink in the gaming landscape. The MOBAs like Dota 2, the shooters like Counterstrike, the card games like Hearthstone, and, of course, the MMORPGs.
While the genre has retreated to more of a niche in the past few years, the behemoths of the MMOs still lurk… and one of them put out an expansion pack in 2017 that I thought was pretty damn good.
Delfies 2017 #8: Final Fantasy XIV: Stormblood
Played on: PC, also available on PS4
Final Fantasy 14 has a development history unlike any other title in video games. If a bad game is released, it will usually remain bad, and even if the developers are somehow able to improve the situation it is unlikely to receive the attention of gamers a second time. It doesn’t matter what company you are or the size of your budget; releasing an awful game to abysmal scores and catastrophic results should not ever see the game rise above it to become great.
Still, most developers don’t have the budget or pedigree of Square Enix in order to make their second attempt. Even then, that pedigree isn’t exactly saying much when a trilogy of Final Fantasy 13 titles produced only one good game between them, and there’s a lot I could say negatively about their last ten years of JRPGs. Nonetheless, when the release of FF14 proved disastrous on all fronts, Square Enix decided to double down on the project and do their best to fix it, to the point of remaking the entire game from scratch as a sequel.
By all accounts, Final Fantasy 14: A Realm Reborn should not have been possible. Even reusing assets and concepts from the original release, they effectively built an entire MMORPG from the ground up in just two and a half years. And somehow, that newly released title managed to recapture the goodwill of players who had written off the first, continuing to grow and improve into one of the largest and most successful MMORPGs in history.
Continue reading “The Delfies 2017 #8”
Proving once more that I am fickle and need to work harder on maintaining a schedule, here is Monday’s post ahead of the late Right Click to Zoom article. It’s coming soon, really. Also proving my lack of attention span is another slew of newly started games and not a lot of continuation on previous stuff. Well, at least I’ve got some things to say.
Final Fantasy 14 (PC) — Patched up
As I said last week, the major 4.1 update for Final Fantasy 14 dropped a few days ago and I jumped right back into it. What surprises me the most about this, however, is that I actually haven’t played much of it all despite expectations.
This is nothing to do with the lack of content, or lack of options and new things to do. That’s all there, with a new bunch of side content, further expansion on the Stormblood plot, a new four man dungeon, a new high difficulty trial, and a new raid that heavily ties Final Fantasy 12 and Tactics together into an interesting worldbuilding exercise. What I’ve played of it is all very well done and genuinely pretty high quality. The precursor quests to that raid had me geeking out pretty hard, and it was a joy to go through.
Thing is, I’ve still only done the precursors. The actual raid? Haven’t jumped into yet. The new main quest? That jumps into the new dungeon fairly quickly, and that’s where I’ve stopped. At the moment, I’m in no particular hurry to jump into the group content without a group to play with, and I have no real desire to queue up with random people. And even if I did have that desire, I don’t have the item level required; I played so little after reaching the level cap on both my characters that I didn’t spend much time gearing them up, so I’d have to do that for a couple of runs before I could tackle the new stuff.
Continue reading “Backlog Battle Report (16th Oct 2017)”
I spent some time looking at options and possibilities for extending the activities on this blog to YouTube and recording versions of this for those who would rather listen than read. Unfortunately, the internet connections and speeds available in this part of Australia effectively limit my options to “move elsewhere” or “suck it up”. Since only one of those is viable, this’ll probably remain a text only venture for a while.
Still, I like writing, so hopefully people still like the reading. With all that said, let’s get into the games.
Heroes of the Storm (PC) — Obey the Call!
Let’s start with the new patch of Heroes, which I’ve played a good chunk of games on. Of the four hero reworks in the patch, I’ve only had the chance to play two of them so far, meaning Morales and Jaina I have no comment on. Chromie and Leoric I’ve played a couple of games of apiece, and then a number of Kel’thuzad games to cap it off.
The Leoric rework is, in a word, awesome. Don’t know how he is in terms of power overall, but the adjustments to his spells and auto attack pattern feel a lot more responsive and his talent choices feel much more interesting. While I haven’t picked up a set build yet, the talents that give Wraith Walk more utility that leads into more damage makes for a decent way to start a fight. Both his ults feel like viable choices now as opposed to just the one, though I still need to play around with the 20 talents. He’s great fun.
Chromie is a little less stellar in the long run, but comes with the caveat that I might just be completely awful at her. Either way, her ability to combo and delete somebody instantly is gone unless you manage to ramp up early by getting good hits and completing your baseline quest. That said, in two games I only managed to finish it in one, and then only just before the game ended. Does that mean I’m an awful shot, or is she undertuned? Probably more the former, but either way I can’t really give a full opinion on how she is numbers wise. This needs a bit more time. Continue reading “Backlog Battle Report (11th Sept 2017)”