Delfeir vs. 2018

Been a little while, hasn’t it? So much so that the calendar ticked over yet again, faster than ever. Well, now seems as good as any to get this project back on track and give an update.

First things first: If you’re reading this, thank you immensely for your time, interest, patience and dialogue. I’m not exactly standing on a large podium and reaching a significant crowd, and my name doesn’t exactly carry any weight online, so consider yourselves the few and the proud. All that said, it seriously means a lot that people take time out of their day to read what I have to say and take that discussion up with me or to other places. Might be fairly typical to thank everyone for it, but it is what it is, so thank you guys very much.

With that said, what’s been happening with the blog? Well, I was only planning to miss one Backlog Report largely due to not actually playing anything of note that week. It was fairly quiet and was filled pretty much only with Heroes of the Storm or games that I was going to be reviewing in full soon after. Unfortunately, that continued into the next week as I stopped playing interesting games so much as sticking to comfort picks during the busy end of year period. Since everyone was occupied with wrapping up their year, I just turned that into a break from which I am now returning.

I was also playing games for the sake of research for future Right Clicks, many of which I didn’t dive into that heavily individually but instead was looking at the genre or platform as a whole. The research phase is now mostly done so I’ll hopefully be coming out with a couple of articles on those topics soon, but as usual with Right Click, I don’t have a solid timeframe for you and will release it when it’s ready.

The Backlog Battle Reports, on the other hand, will be resuming their usual spot on Mondays (give or take a few hours that I might stealthily backdate) starting on the 8th. They’ll be functioning much as they always have and will give snippets and thoughts/discussions I have on the stuff I’ve been currently playing. Nothing new or groundbreaking there, but it’s a fun little exercise that I want to keep maintaining, so there we have it.

For other projects, I’m still writing up my own little “Top 10 Games of 2017” to be released over the coming days. I don’t have a specific day that those will start, but each entry will be a full sized article of its own for each game, so there’s a fair bit to talk about and write for it. Given my tendency to overshoot the mark, I’m writing up a buffer of a couple of entries ahead of time so that I can keep them posting consistently once I begin. We’ll see how that pans out, and I’m aiming for the first to be up sometime in the next week.

That will be 11 articles, with the last being a list of honourable mentions, and there’ll be a mini-update like this one accompanying it to list my personal rules and criteria on what makes a game qualify. I was also considering including a worst of list, buuut… with all the outrage and frustration that a lot are feeling at the games industry as a whole after 2017, I strongly believe it’s better to look at the positive and give due credit and attention to where it’s deserved. The failures and mistakes can rot out of the limelight: we’re here to talk about stuff worthy of being talked about.

Lastly, reviews. I’m still going to be writing and linking to the reviews I do for Switch Indie Reviews as always, and my work for them continues. I like the group there and what they do, so I’m going to be doing my utmost to see that site continue to grow and expand.

Now, there was a second website I was going to be writing for, but during the busy December months I had to look at my workload, health, and other factors and determined that trying to maintain all of those was probably too much for me right now. As such, I quietly withdrew from that project for now, so SIR and this blog are the only places I’m writing for currently. Once I feel I’m able, you can be sure I’ll be looking for new prospects, if not just expanding this site further; expect to see a review or two here for non-Switch consoles, just because.

I think that covers everything from the writing perspective, so that should about do it for this update. Once again, thank you everyone reading this. 2017 was, for all its faults and flaws, quite possibly the best year I’ve personally had in quite some time. Lots of positive improvements and changes were made and I’m doing a lot better than I have been in a while, and all of that was furthered by being able to write about some truly awesome video game experiences. Here’s to hoping 2018 sees the same kind of positive trend and good games.

See you soon for more!

Advertisements

Press Start

Every once in a while, I get the new and innovative idea of starting up a gaming blog in order to catalogue my journeys through the world of video games. In the past, these haven’t always panned out for too long, mainly because I get disinterested from lack of attention or purpose.

But that was before I was really pushing to get myself involved in video game journalism. Since that’s my current aim, I now have a lot more cause to keep writing about the games I play, if only to stay in practice and keep sharp. As such, I think it’s time to reopen a writing blog – the one you’re reading now.

So, welcome to Delfeir vs. the Backlog. As I make my way through the ever growing pile of games that I’ve amassed over many years and countless Steam sales, I plan to write a little about them, what I think, and how they stack up compared to other games I’ve played. This will probably not be anything too overly analytical or in-depth unless the mood takes me. Pieces that I’d write about current games or larger treatises will likely be published as articles elsewhere on the internet – this is much more general than that.

You can find out more about me in the About tab, which includes where to go to find my other written articles if it interests you. Feel free to contact me or comment as you will at anything you see here, and I’ll try to get back to you. At the end of the day, this is just a fun writing exercise, so let’s see how things go.