For the games I liked from the first half, here’s a link to the post. Assuming you don’t want to scroll down a screen’s length, anyway. Don’t say I don’t look out for you~
Just as I am somehow delivering another (hopefully) great post within a week of the last one, so too did it seem that the second half of 2018 was dropping an intriguing title in our laps at much the same pace. This breakneck schedule seemed to continue pretty much until the first week of December, whereupon it took a quite breather for the holiday season and then is slated to get right back to it in just a few days.
Looking at you, Tales of Vesperia. Can’t even give me time to fully digest the FF14 patch updating as I write, can you?
So let’s get right back to it then. First, a couple of footnotes of sorts that I could have included from the first half, then right back to the second half of 2018, culminating in a quick talk about my favourite game of the year at the end. I’ll have plenty more to say about Yakuza Kiwami 2 than what’s here, but keeping to the 2-3 paragraphs trend for this article seems to suit me well.
Continue reading “Some Games I Liked From 2018’s Second Half”
My personal favourite game of the year for 2018 was Yakuza Kiwami 2.
Amazing how short this can be when I skip all the preamble, huh?
Regardless, welcome one and all to the other side of 2018. Love it or hate it, it was an interesting year for video games. There was a slew of stellar indie titles, some absolutely incredible high budget games from big triple A studios that were purely single player or console exclusives… and there was a continuing, unrelenting downwards spiral into a late-stage capitalist hellscape which saw more backlash and discussion from gamers than I’ve ever witnessed before despite all that.
Single player games got better, multiplayer games didn’t (for the most part), fan-favourite company goodwill was squandered, burned, and ultimately lost, and we’re all starting to feel quite bitter and jaded of the whole hobby.
With all of that in mind, I’d still like to draw attention to some of the games that I quite enjoyed throughout 2018, which I’ve picked from a list of game releases I found on Wikipedia. The list proved too long and unwieldy to fit in one article, so I’ve split it based on the first half of the year with the latter to come around Soon™.
I don’t plan to draw it out or make a spectacle of it like the hideously late Delfies, though I will draw special attention to and write at length about my favourite game that I mentioned up there afterwards. Instead, I’m going with the abridged format: no more than 2 or 3 paragraphs on each game, and the only criteria was that they released from January to June and I played and enjoyed them. Let’s begin.
Continue reading “Some Games I Liked From 2018’s First Half”
It’s about the time of the year when one would start considering contenders for their game of the year selections. Many strong titles have released already, there’s a few right around the corner, and the big release season is about to kick off and continue pretty much until the end of November. A good chunk of the games that might be considered are already out and being thoroughly digested already.
…And then there’s me, still not writing up his picks for 2017. Go figure.
I said a couple of months back that I was going to do an abridged version of the remaining Delfies, and I genuinely did attempt to do so. Only issue is that, in true Delf fashion, it took me no time at all to continue rambling until the abridged versions… weren’t so abridged. When there was always something more to say, I wanted to make sure I was saying as much of it as possible, and as I got closer to #1 it only got more unwieldy.
Now, it’s August. I should have had this up in January. At this point, it’s nothing but a mental thorn in my side that’s serving as a writing block that keeps me from wanting to put to paper any other topics on video games and utilising this blog as intended. I’m going to fix that here and now, and get the Delfies out of the way so it no longer weighs me down.
So: a single paragraph! That’s what each of the remaining seven games is getting, no more and no less. You know where to find me if you want to hear more in-depth thoughts on each of the games, and no doubt I’ll have plenty to say about them in future discussions. For now though… let’s just get this over with at long last, shall we?
Continue reading “The Delfies 2017 Abridged”
Among the many strong titles of 2017 vying for a gamer’s time, there’s always the allure of the persistent games from yesteryear further muddying that choice. It’s not even a case of going and cleaning your backlog of The Witcher 3; I’m referring to the multiplayer games that remain a constant time sink in the gaming landscape. The MOBAs like Dota 2, the shooters like Counterstrike, the card games like Hearthstone, and, of course, the MMORPGs.
While the genre has retreated to more of a niche in the past few years, the behemoths of the MMOs still lurk… and one of them put out an expansion pack in 2017 that I thought was pretty damn good.
Delfies 2017 #8: Final Fantasy XIV: Stormblood
Played on: PC, also available on PS4
Final Fantasy 14 has a development history unlike any other title in video games. If a bad game is released, it will usually remain bad, and even if the developers are somehow able to improve the situation it is unlikely to receive the attention of gamers a second time. It doesn’t matter what company you are or the size of your budget; releasing an awful game to abysmal scores and catastrophic results should not ever see the game rise above it to become great.
Still, most developers don’t have the budget or pedigree of Square Enix in order to make their second attempt. Even then, that pedigree isn’t exactly saying much when a trilogy of Final Fantasy 13 titles produced only one good game between them, and there’s a lot I could say negatively about their last ten years of JRPGs. Nonetheless, when the release of FF14 proved disastrous on all fronts, Square Enix decided to double down on the project and do their best to fix it, to the point of remaking the entire game from scratch as a sequel.
By all accounts, Final Fantasy 14: A Realm Reborn should not have been possible. Even reusing assets and concepts from the original release, they effectively built an entire MMORPG from the ground up in just two and a half years. And somehow, that newly released title managed to recapture the goodwill of players who had written off the first, continuing to grow and improve into one of the largest and most successful MMORPGs in history.
Continue reading “The Delfies 2017 #8”
Assuming you don’t count any Switch titles as exclusively handheld games — and the jury is still out on that one — then this is the sole appearance of a game on a handheld console this year. Given that the 3DS has mostly been supplanted by the Nintendo Switch and the PS Vita continues to barely exist outside of Japan, this might be the last hurrah for solid handheld exclusives for the rest of the console generation.
That said, it feels fitting to me that perhaps the final game on the 3DS to get this distinction is also a glorious return to form for a long absent series, as well as a solid reimagining of a classic game.
Delfies 2017 #9: Metroid: Samus Returns
Genre: 2D Action/Adventure/Platformer
Played on: 3DS (Exclusive)
It’s been a while, Samus. Good to see you again; I know many missed your games, and I’m definitely among them.
2016 was the 30th anniversary of the original Metroid, but it barely received even the slightest acknowledgement from Nintendo during this time. It had been six years since the last Metroid game, unless you count Federation Force (which nobody does), and it had been even longer than that since the last good Metroid game. For a long time, the fanbase of Metroid was distraught and felt that perhaps there’d not be a return of the armour clad bounty hunter heroine’s adventures.
Instead, it took the extremely well made fan game of Project AM2R (Another Metroid 2 Remake) to acknowledge the prestigious date of the anniversary. Boasting immense attention to detail and quality pushing it well beyond what fan games had ever seen before, Project AM2R was an instant success and massively adored by players. It was sad, then, that Nintendo culled the project barely a week after its release, ordering its total closure.
Continue reading “The Delfies 2017 #9”
The first entry on this list is somewhat special, as it immediately stretches the criteria I set up for determining my favourite games of the year. That said, had I not done so, you’d be reading either a Top 9 or instead reading about another game that I finished but didn’t consider worthy of this list. Given what I feel about that game compared to this one, that’d just be unfair, so this title gets the sole exception.
The Delfies 2017 #10: Prey
Played on: PC, also available on PS4, XB1
(Note: For future entries, I’m planning to include a launch trailer here. In Prey’s case… the launch trailer just does a disservice to the game as a whole, quite frankly, so it’s omitted.)
It wouldn’t be accurate to say that Prey 2017 completely flew under the radar, but it did seem to get less attention than it otherwise should have. Perhaps that’s because people still long for the now canceled Prey 2 cyberpunk alien bounty hunter action shown only in glorious trailers. Maybe it was following right on the heels of a string of hotly anticipated games from February to April. Whatever the reason, people are missing out.
Prey is probably the closest an action game has gotten to evoking the sense of tension and unease that made System Shock 2 one of the most memorable games in history. Most other titles that accomplish this are usually firmly in the horror genre, and they usually do so by taking away any sense of empowerment a player might have against the creeping terrors; it’s hard to maintain that same sense of fear and tension when the game puts a shotgun in your hands.
Now some might quickly interrupt me here and say that Resident Evil 7 managed to accomplish this in the same year as Prey, and you’d be correct. But I would say that Resident Evil was firmly a horror game, pitting you against tough situations that you had limited resources to overcome. Prey? Prey doesn’t limit you nearly as much.
Continue reading “The Delfies 2017 #10”
Welcome to the Delfies Awards of 2017!
Starting with the number 10 position and counting down one per day, I shall be going over what I considered my favourite games of 2017. This post shall be kept at the top of the blog for the duration and will be updated with each new entry for quick links. Be sure to check them out!
(All dates will usually be met around 11pm AEST, if not as soon as I can readily have them available)
While each post will be fairly detailed about what the games are and why I like them so much, I also want to go over my criteria for what qualifies for selection. There’s also a pretty big disclaimer in there that I shall direct you to if, for any reason, you want to protest my choices or believe something should be higher, lower, or absent. That said, I still welcome all discussions on the matter so feel free to message me and we can chat about it. More after the cut!
Continue reading “The Delfies 2017: Introduction and Quick Links”