Subnautica: Breaking the (Surface) Tension

I messed up yet again with the approach to writing these things. The last article on Atelier Ayesha ended up being a full on review and discussion, as well as a look at the series overall. I approached writing this article about Subnautica as much the same approach. Unfortunately, I wanted to write the article to cover just one aspect of the game and the two times in which it broke in a more casual approach, but instead I got sucked into trying to write a full thing.

As such, it started to get bogged down and I lost interest. I was struggling to write the damn thing because I was struggling to get through the filler to the meat of what I wanted to talk about. So enough of that: I’m scratching that off, cutting a bunch of this article off, and getting right back into the topic I wanted to tackle. Let’s start from there!

Pretty much every game I’ve played so far in 2019 has come about as a result of what I’ve come to think of as The Eternal Search. I outlined what that entails a few posts ago, but I’m going to relink it here for posterity. A number of games with heavy aspects of resource gathering, management, crafting and survival were sampled as a result ever since, and Subnautica is among those.

I won’t go any further into the overarching stuff than what’s in the post, so I encourage you to give it a read if you haven’t yet to see what I mean. Don’t worry, this post will still be here when you’re done. I’ll wait.

All caught up? Awesome. Let’s dive right in then.

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